Content Resources

  • Standards for the 21st-Century Learner

    • 2.1.4 Use technology and other information tools to analyze and organize information.

    • 2.4.4 Develop directions for future investigations.

    • 3.1.2 Participate and collaborate as members of a social and intellectual network of learners.

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    What Was There 
    This innovative site adds the history to the place. Using Google Maps, this site explores the way places used to look. Students can search and explore their own personal history, that of relatives, or of an important place in class. What was There allows registered users to upload images of buildings and landmarks and have them displayed in the location where they were taken. Grades K-12 

    Tip: Students can explore a historic place featured in literature or a class reading assignment. 

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    Code is a non-profit educational foundation whose goal is that every student in every school has the opportunity to learn how to code. The first step in learning to code is to participate in the “Hour of Code,” where K-12 students and their teachers learn that coding can be fun. provides an integrated computer science curriculum as well as professional development opportunities for educators. Grades: K-12.

    Tip: Have your students make a game in the “Play Lab” or create intricate designs in “Artist.”

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    BioDigital Human 
    BioDigital Human moves learning beyond textbook diagrams and the life-sized skeleton in the corner of the science classroom! This tool is an interactive 3D environment providing a stunningly realistic way to examine the human body. Students can explore and manipulate the 3D images as they zoom in and out of the various layers of anatomical animations. Descriptions of health conditions related to each system of the human body are included. Grades: 7–12 

    Tip: Use BioDigital in Science and Health and Wellness classes to discuss various health conditions related to students’ daily health choices.

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    PhET is a collection of science and math interactive computer simulations. With over 200 million simulations delivered to date, students learn through exploration in an animated, game-like environment. PhET simulations encourage inquiry, use real-world connections and can be used in a variety of educational settings. Play with existing simulations or run simulations on this engaging, interactive site. Grades: 2-12.

    Tip: Have your elementary students learn the principles of fractions with the “Fractions Intro” and 4 related simulations.

  • Contact Us


    Director of Integrated Technology Support Services

    Phone: (951) 509-5050